That clumped Wolfenstein 3D and Spear of Destiny together. In this guide, I will be teaching you how to use ECWolf after the latest update How to use ECWolf after the latest update: At the end, you will find the elevator to Instead of going through the exit, turn rightĪnd open a secret door in the corner of the wall. Options will appear after the game finishes loading. Hold M at the memory screen that appears while the game loads. Unlimited ammunition, invincibility, all keys: To get the keys you need you are better off going through the level. If you are one to get below par, do not use this code Note: Every time this code is used, ten minutes gets added to your levelĬompletion time. Note: Your score will reset to zero after this cheat is enabled. Start the game with level select and difficulty select command line parameters.įull health, ammunition, keys and chain gun: Start the game with the -baby, -easy, -normal, or -hard command line parameters. The episode minus one and the ones digit representing the level number The level number is a two digit number with the tens digit representing Start the game with the -tedlevel command line parameter. Note : These cheats are disabled in some versions (v1.1) means : works ONLY on version 1.1 or above Wolfenstein 3D Cheats, Codes, Hints and Walkthroughs for PC Games. To find your way without being lost, search for a map showing the REAL way.Wolfenstein 3D Cheats, Cheat Codes, Hints, Tips Like the first Hans, the second is in a room and you'll be in a tight area. The room contains two pushwalls next to each other: push the left one will enable you to see / NOT see the Aardwolf Sign - pushing the right one will enable you to kill the second Hans Grosse. The first Hans Grosse is located off the main track to the "Sign." The second Hans Grosse is found VERY close to the "Sign," but players must choose: Sign or Hans Grosse again. If from late 1992 to later, the Sign is replaced by a pile of skeletons next to an accessible 1-Up. If players have the 1992 release, the Sign is seen. In some versions of Wolfenstein 3D, the Sign is not there as cheat sites allowed players to find the maze and the Sign with minimal effort, putting a stop to a contest id Software were holding. The reason of the Aardwolf Maze is to find the famous Aardwolf Sign. In each of the Hans Grosses' rooms are nothing. They are in different areas (thank goodness!), but this is harder than the Episode 1/Floor 9 battle, as the area is WAY smaller and while backing away, you can bump into a wall, giving Hans a chance to kill you. Inside the maze, also, are 2 Hans Grosses. Most lead to dead ends or inaccessible Treasure items (1-Ups and Crosses.) Some paths take you to accessible 1-Ups, though. This maze is not a maze to run around (a little bit at the end, yes), but a maze of secret pushwalls. If you decide to go to the other two Gold doors, there are 2 - 6 Mutants inside with some health. Starting at I Am Death Incarnate! there is an SS in the elevator. There are some Guards and SS inside, so dispatch of them quickly. Go down the final hallway and open up the Gold door. There is one item in the rest of the doors - 1 First Aid. The rest of the doors in this area are avoidable though are detailed. To the right from that Secret is another Secret with a LOT of Treasure. From this door, turn right and on the wall is a Secret with the Chaingun. In one of the rooms are some Guards and SS, with some health and several Crowns. From this door, turn left and find a mini hallway with a door. There is a solitary Guard guarding a lot of ammuniton. Exit the area and open the door in front of the Silver door. Entering the NEXT room you'll find the Gold key protected by a swarm of SS. Clear out any Guard hostilities, enter the Silver door and kill more Guards. Next to the right door are two Gold doors (doors needing the GOLD key), so be wary of that. In the room to the left is some health and 2 Crowns. Kill the SS coming for you and in the right door is a Silver key. The other two doors lead to a room with (to the right) has 1 - 3 Guards who WILL be alerted with you see them. The third door has three doors inside - the door on the furthest right houses 1 - 3 SS and a secret housing 4 First Aids. The two doors on the left are technically connected, housing Guards and some Mutants. There are First Aids inside the Mutant / SS room. To start the level off, do a 180 degrees spin and go down the hallway you're facing (go around the start island.) Killing the Guard(s) inside will alert Mutants and SS inside the next door. A hallway leading to the exit and the Aardwolf Maze beginning.A hallway with doors, leading to different places and to the Silver Key.A wooden area housing the Gold key and a detailed area.A technically avoidable area with Guards, SS and Mutants.This level starts out with a central hub-like area where the player can decide which direction to go.
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